Projection Mapping Workshop-no
Time & Location
About the Event
Intensive introductory workshop
Duration: 3 days/sessions, 10 hours (3 hours per session +1 hour individual project feedback)
Dates: 3, 4 & 11 February 2021. 18:00 (Central European Time)
Format: Online workshop with private individual project feedback.
*click "Read more >" below for more info
Provide the enrolee with the necessary knowledge, tools and an overview of techniques with hands-on exercises to start exploring and initiate themselves into the world of projection mapping.
In this course you will learn, understand and know the steps to create a projection mapping, from selecting the surface, setting up projector to mapping the target surface with your creative content for the final delivery of your artwork. All this, with practical hands-on exercises that wil allow you to experiment diverse scenarios and situations. This course covers the basic and fundamental knowledge of uses (commercial, artistic, socio-political purposes), formats (architectural, showrooms, events, products, art gallery) and applications for projection mapping. It introduces the enrolee to the diverse available tools, softwares and hardwares, as well as an insight on the basic steps to produce and narrate through projection mapping. During the course we will use MadMapper software, hands-on, learn the interface, functions, materials and mapping techniques for different scenarios. At the end of workshop, the enrolees will draft a small projection mapping project, present it and receive one- on-one feedback and recommendations from the mentor.
This workshop condenses 13 years of experience in projection mapping by the mentor, giving you great tips and workarounds from which you will benefit a lot.
Who is it for?
*Curators, art exhibit production managers and art handlers who want to take more control over an art exhibition's design, installation, mounting and narrating possibilities.
*Artists who want to explore new ways of narrating -away from the flat rectangle screen-, exploring the possibilities of architectural projection mapping, indoor projection mapping and the wide range of innovative possibilities of projecting onto physical objects, natural surfaces, textures and making them come alive with moving images.
*Musicians, DJs and VJs who want to further engage and awe their audiences, using stage mapping design as tool to create a powerful connection between the music and the moving image on multiple simultaneous surfaces for their concerts or festivals.
*Filmmakers who want to expand their visual narratives to other formats and forms, such as multiple synchronic narrative screens/objects/textures to further the cinematic experience.
*Event planners, commercial showroom and publicity producers who want to take advantage of the medium to captivate their potential clients, make the event memorable and striking, using the product itself as a projection surface, designing stages, immersive experiences or showrooms with projection mapping to animate, transform and have imagination take over the clients.
Examples for artistic, film and curatorial applications:
Examples and applications for stage, commercial events, concerts, festivals:
Mentor presentation and general overview of works in the field.
What is projection mapping and what is it for?
Projection mapping: examples and uses.
Overview: tools (hardware, softwares). Which one is right for your project?
Production process overview: mapping a structure, producing content.
The target surface, the projector and the photo
Creating guiding masks and line drawings
Setting up your project for content creation.
Tips: Mapping two level surfaces, one video: multiple levels
MadMapper software: an introduction.
MadMapper- getting to know the interface.
Examples of tools and how to use them.
How to map a surface using MadMapper. Simulating a projector.
Diverse techniques and tools to map a surface. Mesh warping, masks and more
Hands-on exercises of techniques.
MadMapper workflow- setting your project and projectors.
Soft edge blending
Shaping light into real life scenarios. Discussion.
MadMapper material library.
Integrating a production process into MadMapper.
Using Syphon and integrating other softwares or inputs.
Discussing surfaces, troubleshooting and solutions.
Narrating and storytelling for different scenarios.
Homework: your first projection mapping.
Personal project presentation to the group.
Group feedback & discussion: what we can learn.
You project file, organising your videomapping material for the show.
Narrating through surfaces and contents (theory): Images vs. words, the medium is the message. Continuity -Context-Abstraction-Emotion.
Discussion: where are we heading, trends, technology.
The importance of a voice, of art over simple entertainment.
Final comments by mentor.
Individual private feedback and recommendations. (Optional: Privately scheduled with mentor)
Included: Temporal free MadMapper license for enrolled students.
Capacity: 12 student maximum.
Language: The entire workshop will be in English. Spanish and (a bit of) Deutsch spoken.
Requirements: Computer with MadMapper installed (Mac 10.12 + / Windows 10 64 bit) . Photoshop, After Effects or other video and photo editing softwares minimum knowledge and accessibility is recommended for exercises and comprehension, although it is not mandatory. 3D software knowledge is welcome.
**Bonus: Free exclusive access to 1 online talk with invited projection mapping artists to discuss their creative process and experience. Date to be announced.
Contact: Gabriel Vallecillo Márquez
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